Tis Wednesday, which means the comic gods doth smile upon us and shower us with new issues! Rejoice! OK, enough of that... Obviously, I'm not getting the proper amount of sleep, and what little sanity I had left has finally left me. Oh well, it will be missed... A few quick notes before I get into the main event, which is me describing what comics I'll be picking up this week and why. First off, I've read the last three issues of the Justice League earlier today, and I'm hoping to have at least one or two of them up tomorrow night, with the rest of them up for Friday... However, that all hinges on when I get my school work taken care of... One more month to go before summer vacation, so needless to say, my professors are throwing EVERYTHING at me. For example, I have a 7 -10 page history paper due next week, so there's a real good chance I'll be pretty lax when it comes to posting stuff next week. So instead of reviews, expect a lot of Random Scans, and other things I can post quickly and effortlessly. I'm getting ahead of myself though. Before I start yammering on about next week, I should talk about this week, and the books that have come out today. So, without further ado, let's see what's out now!
Action Comics #888: Eh, this series has been very hit or miss since Supes went to New Krypton, and I think I liked the last issue, so that means this issue should be pretty bad. Oh well, maybe I'll luck out and get two good issues in a row. Or maybe not. Interest Level: 6 1/2 out of 10.
Adventure Comics #10: This is somehow connected to the Last Stand of New Krypton storyline, which I have been enjoying more then I thought I would. With that said though, this series has been the weak link in that storyline, and I kind of expect that to continue. Interest Level: 6 out of 10.
Batgirl #9: I haven't read that last issue due to my rabid hatred of Chris Yost's work, and I doubt I'll feel like reading this issue anytime soon. Oh well, at least I know a few good blogs to see what I've been missing... Interest Level: 4 out of 10.
Batman #698: UGH! The less said about this series the better!!! Now it seems the Riddler is going to be getting ruined here next. Gah! Interest Level: 3 out of 10.
Booster Gold #31: I personally thought the last storyline was superb, so I'm hoping this issue continues the good work. Interest Level: 9 out of 10.
Brightest Day #0: In for a penny, in for a pound... I was... underwhelmed, I guess is the right word, with Blackest Night, but ever the eternal optimist, I'm hoping this series provides me with the answers to many of the questions Blackest Night left unanswered. Interest Level: 10 out of 10.
Flash #1: I hate SAINT Barry Allen. There, I said it. Ahh, I feel good getting that off my chest too... Anyway, I'm only picking this comic up because I stupidly subscribed to it when Flash Rebirth began, so I'm locked in for a few months. Maybe Geoff Johns can preform a miracle and make me like the Sainted One, but I sincerely doubt that. Interest Level: 4 out of 10.
Green Arrow #32: Umm, I don't even know what to say about the direction Green Arrow has gone in. On one hand, I really do like seeing Ollie return to his roots as a hunter of men, but on the other hand it all just feels kind of wrong... Meh, at least the last few issues have been Cupid free... Interest Level: 9 out of 10.
Secret Six #20: I haven't read the last issue yet, so I really don't have anything to say about this issue. Interest Level: 5 out of 10.
Daredevil #506: I've enjoyed this series for the past year and a half now. Umm, that's all I've got... Interest Level: 9 out of 10.
Siege: Captain America #1: I don't know what this is about, but since I see Captain America and Christos Gage, I know it'll be worth my money. Interest Level: 8 1/2 out of 10.
Siege: Loki #1: This comic should be interesting if for nothing else then to show us where the hell Loki's been during the whole fall of Asgard. Interest Level: 8 out of 10.
Siege: Young Avengers #1: Umm, it's the Young Avengers! What more do I need to say? I was a HUGE fan of this series before it was bizarrely canned, so whenever they pop up somewhere, I'm more then happy to read about it! Interest Level: 9 1/2 out of 10.
And that gives me 4 Marvels and 9 DCs. Well I'd say that makes DC the winner here hands down! I will say that even though I have way more DC comics listed here, I'm really looking forward to the Marvels more then almost any of my DC books. Well, that's going to have to do it for tonight, I still have miles to go before I sleep... And with that I say good-bye and Long Live The Legion!!!
Wednesday, April 14, 2010
Tuesday, April 13, 2010
Justice Society of America #37
Just one review tonight, and it's a bit of a rush job. I'm still trying to get back into the swing of things after getting a week off for spring break, so I'm dreadfully tired, and between schoolwork, homework and Dragon Age: Origins, I'm just not in the mood to do a whole lot of comic reviewing. Tomorrow I'll do a Comic Gazing post, and hopefully, after two nights of sleep, I'll be raring to go with a bunch of reviews come Thursday night... Or not. I guess time will tell.
Justice Society of America #37: Writer: Bill Willingham. Pencils: Jesus Merino.
Last Issue: 8 out of 10.
This issue starts the same way as the last issue, with Mr. Terrific at some undisclosed point in the future detailing to the ruling party of America, the Forth Reich, how he and his JSA allies were defeated by the Reich back in the past. From there, we get a flashback... After the death of Alan Scott, the JSA rallied and managed to defeat the multitude of Nazi wannabes that were invading their home. With the majority of the Nazi's defeated, the remaining non-injured/dead members of the JSA got together to discuss what they should do, which is when Shadow of War teleports in front of them. The team is unable to attack Shadow of War, since she is intangible, and she uses her teleportational abilities to bring a huge device called the Darkness Engine to the team(which so happens was being powered by the captive Obsidian). Upon activation, the Darkness Engine steals away the powers of all of the JSA members, which causes them to surrender, although they figured that surrendering would buy them some time to concoct some sort of plan, which judging from Mr. Terrific's position in the future, never happened. From there we head back to the future, where Mr. Terrific finishes up his story to the Nazi psychiatrist, and she leaves him alone in his cell. This issue ends with Mr. Terrific sneaking out of his cell and meeting with several other older captured heroes(including Superman, Batman, Green Arrow and... Ugh, Jamie Reyes...). It seems Terrific has a plan to right the past, but in order to do so, the captured and powerless heroes are going to be forced to rise up against their Nazi overlords.
I'm a sucker for alternate dimensional storylines, so this comic is right up my alley. Since we know the stuff from the present isn't going to stick, I'm going to overlook it and instead focus on the old heroes from the future instead. I'm going to guess that Terrific's plan involves somehow traveling back in time and either freeing Obsidian from the Darkness Engine or preventing him from being captured in the first place, since it seems that Obsidian is the key to the Nazi's diabolical plans. I'd have been even happier with this issue had Jamie “The Fake Blue Beetle” Reyes not shown up here, but at least it looks like the Nazis will be killing him next issue, so at least there's that. Anyway, if you're like me and you enjoy futuristic/alternate reality storylines, then this comic is definitely worth checking out. If you don't, well then I'd still recommend it!
Score: 7 1/2 out of 10.
I said it last issue, and I'll say it again, damn Nazis!
Justice Society of America #37: Writer: Bill Willingham. Pencils: Jesus Merino.
Last Issue: 8 out of 10.
This issue starts the same way as the last issue, with Mr. Terrific at some undisclosed point in the future detailing to the ruling party of America, the Forth Reich, how he and his JSA allies were defeated by the Reich back in the past. From there, we get a flashback... After the death of Alan Scott, the JSA rallied and managed to defeat the multitude of Nazi wannabes that were invading their home. With the majority of the Nazi's defeated, the remaining non-injured/dead members of the JSA got together to discuss what they should do, which is when Shadow of War teleports in front of them. The team is unable to attack Shadow of War, since she is intangible, and she uses her teleportational abilities to bring a huge device called the Darkness Engine to the team(which so happens was being powered by the captive Obsidian). Upon activation, the Darkness Engine steals away the powers of all of the JSA members, which causes them to surrender, although they figured that surrendering would buy them some time to concoct some sort of plan, which judging from Mr. Terrific's position in the future, never happened. From there we head back to the future, where Mr. Terrific finishes up his story to the Nazi psychiatrist, and she leaves him alone in his cell. This issue ends with Mr. Terrific sneaking out of his cell and meeting with several other older captured heroes(including Superman, Batman, Green Arrow and... Ugh, Jamie Reyes...). It seems Terrific has a plan to right the past, but in order to do so, the captured and powerless heroes are going to be forced to rise up against their Nazi overlords.
I'm a sucker for alternate dimensional storylines, so this comic is right up my alley. Since we know the stuff from the present isn't going to stick, I'm going to overlook it and instead focus on the old heroes from the future instead. I'm going to guess that Terrific's plan involves somehow traveling back in time and either freeing Obsidian from the Darkness Engine or preventing him from being captured in the first place, since it seems that Obsidian is the key to the Nazi's diabolical plans. I'd have been even happier with this issue had Jamie “The Fake Blue Beetle” Reyes not shown up here, but at least it looks like the Nazis will be killing him next issue, so at least there's that. Anyway, if you're like me and you enjoy futuristic/alternate reality storylines, then this comic is definitely worth checking out. If you don't, well then I'd still recommend it!
Score: 7 1/2 out of 10.
I said it last issue, and I'll say it again, damn Nazis!
Monday, April 12, 2010
Wonder Woman #42
Hey, this is the 100th post of the year! I feel I should say something here, but instead I'll just go straight to the review.
Wonder Woman #42: Writer: Gail Simone. Pencils: Nicola Scott & Fernando Dagnino.
Last Issue: 8 out of 10.
This issue begins on some far off world, where three members of the Green Lantern Corps are checking out a world that was once teeming with life, but is now suddenly barren. After a quick search, they find a little traumatized girl, who tells the Lanterns that serpents rained down from the sky and ate everybody on the planet. The Lanterns are somewhat dubious about this story, right up until a bunch of flying snakes attack them. One of the Lanterns sacrifices his life, while the other two(and the girl)escape the doomed world. From there we head to some bizarre alien spaceship and discover that some mystery woman was collecting the snakes after they had fed and using their blood for some sort of power. Since this IS a Wonder Woman comic, I should probably get to WW, shouldn't I? We find WW still trying to repair the damage done to Washington DC by her insane future self, Genocide. While WW is tossing rubble around, the alien spaceship from earlier appears overhead and begins bombarding the city with serpent eggs. WW immediately goes after the spaceship and as she does, a barrier seals Washington off from the rest of the world. While Washington is under siege, WW tries to fight off the enormous alien spaceship, but to no avail, ultimately getting blasted from the upper atmosphere all the way down to the earth below. This issue ends with WW pulling herself out of the dirt and coming face to face with one of the leaders of the alien ship, her aunt... Wha?!?
Not a bad start for this storyline I'd say. There's still A LOT of mystery going on here, but I'm sure everything will start to make a little bit more sense in an issue or two. The reveal at the end was pretty shocking, seeing as that I didn't realize WW had an evil, space fairing aunt, but as I said earlier, I'm guessing that will be further explored come next issue. Being a fan of both WW and the GLC, I've got to admit that this comic definitely left me wanting to read more.
Score: 7 1/2 out of 10.
Huh, I didn't see that coming...
Wonder Woman #42: Writer: Gail Simone. Pencils: Nicola Scott & Fernando Dagnino.
Last Issue: 8 out of 10.
This issue begins on some far off world, where three members of the Green Lantern Corps are checking out a world that was once teeming with life, but is now suddenly barren. After a quick search, they find a little traumatized girl, who tells the Lanterns that serpents rained down from the sky and ate everybody on the planet. The Lanterns are somewhat dubious about this story, right up until a bunch of flying snakes attack them. One of the Lanterns sacrifices his life, while the other two(and the girl)escape the doomed world. From there we head to some bizarre alien spaceship and discover that some mystery woman was collecting the snakes after they had fed and using their blood for some sort of power. Since this IS a Wonder Woman comic, I should probably get to WW, shouldn't I? We find WW still trying to repair the damage done to Washington DC by her insane future self, Genocide. While WW is tossing rubble around, the alien spaceship from earlier appears overhead and begins bombarding the city with serpent eggs. WW immediately goes after the spaceship and as she does, a barrier seals Washington off from the rest of the world. While Washington is under siege, WW tries to fight off the enormous alien spaceship, but to no avail, ultimately getting blasted from the upper atmosphere all the way down to the earth below. This issue ends with WW pulling herself out of the dirt and coming face to face with one of the leaders of the alien ship, her aunt... Wha?!?
Not a bad start for this storyline I'd say. There's still A LOT of mystery going on here, but I'm sure everything will start to make a little bit more sense in an issue or two. The reveal at the end was pretty shocking, seeing as that I didn't realize WW had an evil, space fairing aunt, but as I said earlier, I'm guessing that will be further explored come next issue. Being a fan of both WW and the GLC, I've got to admit that this comic definitely left me wanting to read more.
Score: 7 1/2 out of 10.
Huh, I didn't see that coming...
Gotham City Sirens #10
I've got to start off this post by saying that I was very pleasantly surprised by all of the comments on this week's Random Scan. I definitely wasn't expecting that! The question now becomes, how do I top that pic next week?!? Well, at least I have 6 days to figure something out... Anyway, two new reviews on tap for tonight featuring some of DC's best female characters. Instead of babbling though, hows about I get started?
Gotham City Sirens #10: Writer: Paul Dini. Pencils: Andres Guinaldo.
Last Issue: 9 out of 10.
We kick things off with Dr. Aesop telling the captive Riddler exactly how he escaped what seemed like certain death at the hands(or guns)of Hush. After telling Riddler that, he explains that he framed the Sirens in order to get them to vacate their headquarters, since it seems it was his HQ first. While Aesop is spilling his guts to Riddler, the Sirens are listening from the skylight, and after they've heard enough, they spring into action, attacking Aesop and his army of women and animals. Needless to say, Aesop's forces are no match for the Sirens, so Aesop tries to make a break for it atop a bull. Seriously. Upon getting outside, he is corralled by the police, and after Riddler presents his evidence that it was Aesop who was responsible for the murder the Sirens were being blamed with to Commissioner Gordon, the Sirens are allowed to go back into their headquarters, even though Gordon and the police now knew where they were living. After the cops take Aesop away, the Sirens go to thank Riddler, but he is pretty miffed at them since they simply used him as bait to lure Aesop out. This issue ends with Riddler leaving the Sirens headquarters wondering to himself if he should bother remaining on the side of the angels, or whether he should head back to the darkside.
OK, first a confession(or three). Number one, I'm doing this review at school in one of the computer labs between classes, number two, I read this comic on Friday, and numero three, I don't have the comic readily available, so hopefully I didn't leave too much pertinent information out. Usually when I do my reviews, I either have the comic at hand, or it's still fresh on my mind. Anyway, I kind of enjoyed this comic... To an extent. I don't like(or get)Dr. Aesop, I mean, the guy exudes loser! He's an old man obsessed with fables... That's almost Mad Hatter bad! And to make things even worse, he was actually shown capable of beating Harley Quinn in a one on one fight... REALLY!?! I'm also not very fond of the fact that it seems like the Riddler is about to return to his evil roots, because I think the character is more interesting as a reformed villain as opposed to a gimmicky criminal. Other then those two gripes, I was fine with everything else in here, and I think the fact that Gordon and the cops now know where the Sirens are based could lead to some interesting stories down the road.
Score: 6 1/2 out of 10.
Look out, it's an old man with a cane!!!!!
Gotham City Sirens #10: Writer: Paul Dini. Pencils: Andres Guinaldo.
Last Issue: 9 out of 10.
We kick things off with Dr. Aesop telling the captive Riddler exactly how he escaped what seemed like certain death at the hands(or guns)of Hush. After telling Riddler that, he explains that he framed the Sirens in order to get them to vacate their headquarters, since it seems it was his HQ first. While Aesop is spilling his guts to Riddler, the Sirens are listening from the skylight, and after they've heard enough, they spring into action, attacking Aesop and his army of women and animals. Needless to say, Aesop's forces are no match for the Sirens, so Aesop tries to make a break for it atop a bull. Seriously. Upon getting outside, he is corralled by the police, and after Riddler presents his evidence that it was Aesop who was responsible for the murder the Sirens were being blamed with to Commissioner Gordon, the Sirens are allowed to go back into their headquarters, even though Gordon and the police now knew where they were living. After the cops take Aesop away, the Sirens go to thank Riddler, but he is pretty miffed at them since they simply used him as bait to lure Aesop out. This issue ends with Riddler leaving the Sirens headquarters wondering to himself if he should bother remaining on the side of the angels, or whether he should head back to the darkside.
OK, first a confession(or three). Number one, I'm doing this review at school in one of the computer labs between classes, number two, I read this comic on Friday, and numero three, I don't have the comic readily available, so hopefully I didn't leave too much pertinent information out. Usually when I do my reviews, I either have the comic at hand, or it's still fresh on my mind. Anyway, I kind of enjoyed this comic... To an extent. I don't like(or get)Dr. Aesop, I mean, the guy exudes loser! He's an old man obsessed with fables... That's almost Mad Hatter bad! And to make things even worse, he was actually shown capable of beating Harley Quinn in a one on one fight... REALLY!?! I'm also not very fond of the fact that it seems like the Riddler is about to return to his evil roots, because I think the character is more interesting as a reformed villain as opposed to a gimmicky criminal. Other then those two gripes, I was fine with everything else in here, and I think the fact that Gordon and the cops now know where the Sirens are based could lead to some interesting stories down the road.
Score: 6 1/2 out of 10.
Look out, it's an old man with a cane!!!!!
Sunday, April 11, 2010
The Random Scan of the Week!
Saturday, April 10, 2010
Wolverine Origins #46
Wolverine Origins #46: Writer: Daniel Way. Pencils: Scot Eaton.
Last Issue: 7 1/2 out of 10.
This entire comic is pretty much one big flashback comic, detailing Wolvie's time with his fiancée, Mariko Yashida. Long story short, before tackling Romulus for the last time, Wolvie wanted to air his feelings about Mariko, so he calls on the ever trusty Nightcrawler to hear him out. Wolvie tells the Elf about his first meeting with Mariko, they fall in love, but Mariko's father is an all around bad guy, who makes business deals with the Japanese Yakuza. As such, Mariko's father forces her to marry an abusive man, which eventually brings Wolvie back to Japan to make things right. In the end, the husband dies, and Mariko's father is dead at Wolvie's hands(or claws). Unfortunately, thanks to her father, Mariko's family was now indebted to the Yakuza, and until she had gotten her family clear of the Japanese mafia, she wouldn't/couldn't marry Wolvie. Eventually, one of Wolvie's old enemies, Matsuo Tsurayaba, who was leading a faction of the Hand at the time, went to Mariko and offered to take Mariko's place and align himself with the Yakuza, thus freeing her and her family from their mafia obligations. However, this came with a price, and that price was one of Mariko's fingers. Sensing something was wrong, Wolvie arrives on the scene, and tries to stop Mariko from lopping off one of her digits, but she was determined to free her family from the Yakuza, and wouldn't be talked out of it. Mariko begins to chop off the finger, but stops after the knife pierces her skin, as she realizes it was covered with a deadly(and agonizingly painful)blowfish toxin. Wolvie rushes to her aid, but there is nothing he can do as the poison rapidly courses through Mariko's system, leaving her in great pain. Finally, Mariko begs Wolvie to end her suffering, and he does, giving her one final, and deadly hug. After hearing the story, Nightcrawler tries to cheer Wolvie up, but nothing Kurt says seems to reach Wolvie. This issue ends with Kurt giving Wolvie a hug and saying goodbye to his longtime friend as he embarks on his greatest challenge yet, toppling Romulus. From there, Wolverine shockingly meets up with his evil son, Daken and asks for Daken's assistance.
Well, since I already knew all there was to know about Wolvie and Mariko's doomed romance, I have to say I was a bit disappointed in this comic. I guess for those less well-versed in Wolverine's lore then me, this was a good little history lesson, unfortunately, I didn't need a refresher course... The end kind of shocked me, because I was under the impression that Wolvie was trying to keep Daken as far away from Romulus as possible, since once Romulus was dealt with/killed, it's almost guaranteed that Daken would make his move against Wolverine in an attempt to acquire all of Romulus's vast resources. Maybe Wolvie is going to try to ditch Daken, I don't know. Anyway, for us long-time Wolvie fans, this issue doesn't really give us much, but newer Wolvie fans should definitely give this comic a read.
Score: 6 1/2 out of 10.
Aww come on, what kind of a hug is that?!?
Last Issue: 7 1/2 out of 10.
This entire comic is pretty much one big flashback comic, detailing Wolvie's time with his fiancée, Mariko Yashida. Long story short, before tackling Romulus for the last time, Wolvie wanted to air his feelings about Mariko, so he calls on the ever trusty Nightcrawler to hear him out. Wolvie tells the Elf about his first meeting with Mariko, they fall in love, but Mariko's father is an all around bad guy, who makes business deals with the Japanese Yakuza. As such, Mariko's father forces her to marry an abusive man, which eventually brings Wolvie back to Japan to make things right. In the end, the husband dies, and Mariko's father is dead at Wolvie's hands(or claws). Unfortunately, thanks to her father, Mariko's family was now indebted to the Yakuza, and until she had gotten her family clear of the Japanese mafia, she wouldn't/couldn't marry Wolvie. Eventually, one of Wolvie's old enemies, Matsuo Tsurayaba, who was leading a faction of the Hand at the time, went to Mariko and offered to take Mariko's place and align himself with the Yakuza, thus freeing her and her family from their mafia obligations. However, this came with a price, and that price was one of Mariko's fingers. Sensing something was wrong, Wolvie arrives on the scene, and tries to stop Mariko from lopping off one of her digits, but she was determined to free her family from the Yakuza, and wouldn't be talked out of it. Mariko begins to chop off the finger, but stops after the knife pierces her skin, as she realizes it was covered with a deadly(and agonizingly painful)blowfish toxin. Wolvie rushes to her aid, but there is nothing he can do as the poison rapidly courses through Mariko's system, leaving her in great pain. Finally, Mariko begs Wolvie to end her suffering, and he does, giving her one final, and deadly hug. After hearing the story, Nightcrawler tries to cheer Wolvie up, but nothing Kurt says seems to reach Wolvie. This issue ends with Kurt giving Wolvie a hug and saying goodbye to his longtime friend as he embarks on his greatest challenge yet, toppling Romulus. From there, Wolverine shockingly meets up with his evil son, Daken and asks for Daken's assistance.
Well, since I already knew all there was to know about Wolvie and Mariko's doomed romance, I have to say I was a bit disappointed in this comic. I guess for those less well-versed in Wolverine's lore then me, this was a good little history lesson, unfortunately, I didn't need a refresher course... The end kind of shocked me, because I was under the impression that Wolvie was trying to keep Daken as far away from Romulus as possible, since once Romulus was dealt with/killed, it's almost guaranteed that Daken would make his move against Wolverine in an attempt to acquire all of Romulus's vast resources. Maybe Wolvie is going to try to ditch Daken, I don't know. Anyway, for us long-time Wolvie fans, this issue doesn't really give us much, but newer Wolvie fans should definitely give this comic a read.
Score: 6 1/2 out of 10.
Aww come on, what kind of a hug is that?!?
Dark Wolverine #84
I've got a pair of Wolverine related reviews on tap for tonight. Besides that, I really don't have much else going on... A few of my subscription comics arrived in the mail today, so I'll probably take a peek at them tonight, but I won't be putting up any new reviews until Monday, with the Random Scan of the Week and the end of my spring break coinciding tomorrow. So yeah, all I plan on doing blog-wise tomorrow is the RSotW and a new post over at the pic blog, and that's it. The responsible thing to do would be to read a few school related things, since most of my schoolwork has vacated my mind during my time off. So that's how I'll be spending my Sunday, trying to remember what was going on at school last week, reading a few comics and if I can find the time, a little quality time with my PS3. Fun, fun, fun!
Dark Wolverine #84: Writers: Daniel Way & Marjorie Liu. Pencils: Giuseppe Camuncoli.
Last Issue: 8 out of 10.
This comic is the final part of Daken's role in the Siege storyline. We open this comic up with Daken reveling in the battle, ripping the Asgardians apart with his claws. Eventually he makes his way to Bullseye and a battered band of HAMMER agents, who are facing insurmountable odds. This situation leaves Daken at the proverbial fork in the road... He could easily sneak away from the battle and let the Asgardians overrun the HAMMER position, or he could step in and assist Bullseye and his battered soldiers... After a brief pause, Daken decides to stay and help, which brings him face to face with a panicking Bullseye. To shut Bullseye up, Daken plants a kiss on him(!), and tells Bullseye that they aren't retreating, they're staying and fighting. While that scene was playing out, the Hammer entrenchment was being surrounded by an army of furious Asgardian warriors, and Daken considers sneaking away from the battle via a nearby sewer pipe, leaving Bullseye and his charges to get slaughtered. Daken once again decides to stick around, not wanting to be called a coward, since that's the ONE thing he had never been called(you know what? I believe that!). From there we head to the Asgardian Fates, who seem displeased by Daken's decision to stick by the HAMMER agents. The Asgardian warriors attack, and Daken literally tears them limb from limb in an awesome scene where he denounces the Asgardians as gods, and announces that there are NO gods above him. Man is Daken awesome... Daken's actions buy Bullseye and the HAMMER troops the time they need to sneak into the sewer pipe, where they could try to find an escape off of Asgard. Later on, Daken catches up to Bullseye and his shattered men and tells them that the Asgardians are scared and on the ropes, and that if they are going to make any headway against their Asgardian enemies, they have to attack the Asgardians NOW, injured or not. After some thought, Bullseye bluntly tells Daken to go to hell, which nearly pushes Daken into a rage. He attacks a few of the HAMMER agents, and warns them that they'll either fight at his side, or they'll die at his feet. At that very moment, Norman Osborn arrives on the scene and tells the scared HAMMER agents that they need to follow him and press onward(pretty much parroting what Daken had said earlier). Much to Daken's shock, the troops follow Osborn, and Bullseye tells Daken that even scared out of their wits, the HAMMER agents could tell it was all an act with Daken, that he was a joke, and that nobody respects him, which is why nobody would ever follow him. YEOUCH! With that, Bullseye joins Osborn's forces and Daken stands there downtrodden. The scene then shifts, and Daken finds himself surrounded by the Asgardian Fates, where he complains to them that he fought and bled for those HAMMER soldiers, and they STILL wouldn't follow him. The Fates tell Daken that's because he's NOT a hero, which is why the HAMMER agents couldn't trust him. They then pose Daken with a simple question, would he like to see all of the men he fought for burn. Daken stops and thinks, flashing back on key moments of his life, and he realizes that he was never shown any mercy by anybody, and as such, he owed nobody any act of kindness. With that, he tells the Fates to let them burn, and the Fates teleport Daken back to the beginning of this comic book, where he first runs into Bullseye and his battered HAMMER soldiers. The same as before, Bullseye announces that they were being slaughtered, and Daken simply smiles, turns his back on Bullseye and the HAMMER agents and leaves the men to their fates.
You all know how much I love this comic! This is easily one of my favorite Marvel comics, and it's one of the VERY few comics I'll oftentimes read twice, just to make sure I was able to glean the full story. I loved how Daniel and Marjorie showed us throughout the first half of this comic that Daken was seriously considering turning over a new leaf, and that he seemed more then willing to lead Bullseye and those injured HAMMER agents against the forces of Asgard, provided they listen to his orders... But that's the thing about following orders, you can't/won't follow the orders of somebody you don't respect, and Bullseye and most of the HAMMER agents just didn't respect Daken, even after he saved their asses on more then one occasion. It was that event that seemed to help Daken remember who he was, not a hero like his father, but a cold-blooded, manipulative murderer, who only cares about himself and nobody else. In the end of this comic, after conferring with the Fates, Daken finally understood that. He isn't his father, more then that, he could probably never be his father, because Wolverine's actions are so counterintuitive to the way Daken operates. That's why the end of this comic brought such a broad smile to my face, because Daken realized that he was leaving Bullseye and his men to almost certain death, and he could care less about it. That in a nutshell is Daken. Nobody ever gave him anything or assisted him through his hellish childhood, and as such, why should he be bothered with the well being of others?
Score: 9 out of 10.
What's not to like here?
Dark Wolverine #84: Writers: Daniel Way & Marjorie Liu. Pencils: Giuseppe Camuncoli.
Last Issue: 8 out of 10.
This comic is the final part of Daken's role in the Siege storyline. We open this comic up with Daken reveling in the battle, ripping the Asgardians apart with his claws. Eventually he makes his way to Bullseye and a battered band of HAMMER agents, who are facing insurmountable odds. This situation leaves Daken at the proverbial fork in the road... He could easily sneak away from the battle and let the Asgardians overrun the HAMMER position, or he could step in and assist Bullseye and his battered soldiers... After a brief pause, Daken decides to stay and help, which brings him face to face with a panicking Bullseye. To shut Bullseye up, Daken plants a kiss on him(!), and tells Bullseye that they aren't retreating, they're staying and fighting. While that scene was playing out, the Hammer entrenchment was being surrounded by an army of furious Asgardian warriors, and Daken considers sneaking away from the battle via a nearby sewer pipe, leaving Bullseye and his charges to get slaughtered. Daken once again decides to stick around, not wanting to be called a coward, since that's the ONE thing he had never been called(you know what? I believe that!). From there we head to the Asgardian Fates, who seem displeased by Daken's decision to stick by the HAMMER agents. The Asgardian warriors attack, and Daken literally tears them limb from limb in an awesome scene where he denounces the Asgardians as gods, and announces that there are NO gods above him. Man is Daken awesome... Daken's actions buy Bullseye and the HAMMER troops the time they need to sneak into the sewer pipe, where they could try to find an escape off of Asgard. Later on, Daken catches up to Bullseye and his shattered men and tells them that the Asgardians are scared and on the ropes, and that if they are going to make any headway against their Asgardian enemies, they have to attack the Asgardians NOW, injured or not. After some thought, Bullseye bluntly tells Daken to go to hell, which nearly pushes Daken into a rage. He attacks a few of the HAMMER agents, and warns them that they'll either fight at his side, or they'll die at his feet. At that very moment, Norman Osborn arrives on the scene and tells the scared HAMMER agents that they need to follow him and press onward(pretty much parroting what Daken had said earlier). Much to Daken's shock, the troops follow Osborn, and Bullseye tells Daken that even scared out of their wits, the HAMMER agents could tell it was all an act with Daken, that he was a joke, and that nobody respects him, which is why nobody would ever follow him. YEOUCH! With that, Bullseye joins Osborn's forces and Daken stands there downtrodden. The scene then shifts, and Daken finds himself surrounded by the Asgardian Fates, where he complains to them that he fought and bled for those HAMMER soldiers, and they STILL wouldn't follow him. The Fates tell Daken that's because he's NOT a hero, which is why the HAMMER agents couldn't trust him. They then pose Daken with a simple question, would he like to see all of the men he fought for burn. Daken stops and thinks, flashing back on key moments of his life, and he realizes that he was never shown any mercy by anybody, and as such, he owed nobody any act of kindness. With that, he tells the Fates to let them burn, and the Fates teleport Daken back to the beginning of this comic book, where he first runs into Bullseye and his battered HAMMER soldiers. The same as before, Bullseye announces that they were being slaughtered, and Daken simply smiles, turns his back on Bullseye and the HAMMER agents and leaves the men to their fates.
You all know how much I love this comic! This is easily one of my favorite Marvel comics, and it's one of the VERY few comics I'll oftentimes read twice, just to make sure I was able to glean the full story. I loved how Daniel and Marjorie showed us throughout the first half of this comic that Daken was seriously considering turning over a new leaf, and that he seemed more then willing to lead Bullseye and those injured HAMMER agents against the forces of Asgard, provided they listen to his orders... But that's the thing about following orders, you can't/won't follow the orders of somebody you don't respect, and Bullseye and most of the HAMMER agents just didn't respect Daken, even after he saved their asses on more then one occasion. It was that event that seemed to help Daken remember who he was, not a hero like his father, but a cold-blooded, manipulative murderer, who only cares about himself and nobody else. In the end of this comic, after conferring with the Fates, Daken finally understood that. He isn't his father, more then that, he could probably never be his father, because Wolverine's actions are so counterintuitive to the way Daken operates. That's why the end of this comic brought such a broad smile to my face, because Daken realized that he was leaving Bullseye and his men to almost certain death, and he could care less about it. That in a nutshell is Daken. Nobody ever gave him anything or assisted him through his hellish childhood, and as such, why should he be bothered with the well being of others?
Score: 9 out of 10.
What's not to like here?
Friday, April 9, 2010
Adventure Comics #9
Adventure Comics #9: Writers: James Robinson and Sterling Gates. Artists: More then I'm willing to list here!
Last Issue: 4 out of 10.
Much like the previous issue, this issue follows three different plot threads. The first one deals with Brainiac 5 from... I think the Old Legion of Super-Heroes, but I'm honestly not sure anymore... Anyway, Brainiac 5 is trying to figure out a way to the 21st century so he can prevent the death of Superman at the hands of his ancestor, the original Brainiac. Ultimately, Brainiac 5 manages to concoct a machine that allows him to travel back in time so he can assist the other time lost Legionaries in their attempts at halting Brainiac's assault on New Krypton. The second story deals with Superboy and Supergirl as they try to unite the Kryptonians against the forces of Brainiac. See, the Kryptonians are a fractured society of guilds, and the guilds, even under the threat of extinction, refuse to work with one another.. Idiots.... Finally SG and Tellus, one of the aforementioned time lost Legionaries, combine forces and Tellus is able to use his telepathy to convince a few of the Kryptonians to join forces to launch an attack on Brainiac's spacecraft. The final story deals with one of General Zod's Kryptonian infiltrators... Um, infiltrating General Lane's secret government program. In order to gain Lane's trust, she betrays one of her fellow infiltrators, and Lane and his K Squad kill the alien. In the end, the infiltrator rationalizes her actions by continuously telling herself that she was doing what was best for her homeworld, even if it costs a few Kryptonian lives.
I was pretty pleasantly surprised by this comic, especially in light of how much I disliked the last issue. Storywise, nothing really happened to advance the New Krypton/Brainiac storyline, but the little stories that were here were pretty good, especially the last one about the infiltrator. In the end, if you didn't read this comic, you wouldn't be missing much in the Last Stand x-over, but for those of us following the Last Stand x-over, this comic was a worthy addition.
Score: 7 1/2 out of 10.
Being a HUGE fan of the second Brainiac(Vril Dox), it was nice to see him and his son mentioned during the Brainiac family tree portion of this comic... Hmm, a Vril Dox week over at Uncanny Comic Book Scans doesn't sound half bad...
Last Issue: 4 out of 10.
Much like the previous issue, this issue follows three different plot threads. The first one deals with Brainiac 5 from... I think the Old Legion of Super-Heroes, but I'm honestly not sure anymore... Anyway, Brainiac 5 is trying to figure out a way to the 21st century so he can prevent the death of Superman at the hands of his ancestor, the original Brainiac. Ultimately, Brainiac 5 manages to concoct a machine that allows him to travel back in time so he can assist the other time lost Legionaries in their attempts at halting Brainiac's assault on New Krypton. The second story deals with Superboy and Supergirl as they try to unite the Kryptonians against the forces of Brainiac. See, the Kryptonians are a fractured society of guilds, and the guilds, even under the threat of extinction, refuse to work with one another.. Idiots.... Finally SG and Tellus, one of the aforementioned time lost Legionaries, combine forces and Tellus is able to use his telepathy to convince a few of the Kryptonians to join forces to launch an attack on Brainiac's spacecraft. The final story deals with one of General Zod's Kryptonian infiltrators... Um, infiltrating General Lane's secret government program. In order to gain Lane's trust, she betrays one of her fellow infiltrators, and Lane and his K Squad kill the alien. In the end, the infiltrator rationalizes her actions by continuously telling herself that she was doing what was best for her homeworld, even if it costs a few Kryptonian lives.
I was pretty pleasantly surprised by this comic, especially in light of how much I disliked the last issue. Storywise, nothing really happened to advance the New Krypton/Brainiac storyline, but the little stories that were here were pretty good, especially the last one about the infiltrator. In the end, if you didn't read this comic, you wouldn't be missing much in the Last Stand x-over, but for those of us following the Last Stand x-over, this comic was a worthy addition.
Score: 7 1/2 out of 10.
Being a HUGE fan of the second Brainiac(Vril Dox), it was nice to see him and his son mentioned during the Brainiac family tree portion of this comic... Hmm, a Vril Dox week over at Uncanny Comic Book Scans doesn't sound half bad...
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