Sunday, February 26, 2012

Voodoo #6

Only seven more reviews to get through this week! And you know what that means... We're starting to get towards the books I'm really not all that keen on reading... Let's hope at least one of the next few books turns out to have been worth the money I spent on it...

Voodoo #6:

Summary: Voodoo heads to a Daemonite warship and demands an audience with the Daemonite war council, since she was in a state of confusion after learning that she was seemingly a clone. As for the real(I guess?) Voodoo, she is broken out of government custody by government agents Fallon and Black Jack. Fallon and Black Jack seem to think the real Voodoo would be able to help them find the clone Voodoo... Uh-huh... Fallon and Black Jack are successful with their breakout, and escape with Real Voodoo. As for Apparent Clone Voodoo, she fights her way through several angry Daemonites and enters the room of the war council, demanding answers to her many questions.

Thoughts: Yeah, I didn't like this issue much at all... I don't get why we need TWO Voodoos, especially since you KNOW one of them is probably going to get killed off, and the one to go will probably be Apparent Clone Voodoo... Meaning the character we've spent the past 6 issues reading about will be dying... And will probably be replaced by Real Voodoo, who has been around for all of TWO issues... Sure, I could be wrong, and maybe Real Voodoo will die for some reason, or hell, maybe neither one will die, but whatever the case may be, I just don't get the direction this comic has gone in.

Score: 5 out of 10.
voodoo #6
Sooo... This is the real Voodoo? I guess? Probably?

10 comments:

  1. *Sigh* Another disappointment from Voodoo again eh X? I'm actually quie ticked off about the fact that the Voodoo we've been following up on is a clone. Not thrilled to read this issue at all.

    I think if DC would've let Ron Marz do what he wanted and this series would've been fantastic. I mean look at Witchblade's success. Voodoo was right up Marz's alley. But DC seems to keep most of their writers on puppet strings....which isn't working for some of their most potential comics. But maybe I'm wrong and Marz's couldn't find his groove with this series and had full creative freedom Hopefully this Josh Willamson person can do a better job of the next few issues of Voodoo.

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  2. Lisha, I agree with EVERYTHING you said there! I mean literally EVERY SINGLE WORD! Especially the Marz thing and the way DC's editorial seems to be treating their writers. There's really nothing else I can say! :P I couldn't have put that better if I tried!

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  3. Awwww well thank you X!!! I never thought in a million years I'd be this passionate about comic books. Lol. And the stunts DC are pulling are just stupid. Like...maybe financially it's better as far as hiring a new team for a set number of issues but it REALLY hurts the material. Sometimes a series doesn't get to it's potential until 20 issues in. So changing it up ever six will hurt most of these reboots...or could help those that sucked out.

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  4. Lisha! You are on a roll!!! DC needs to hire you ASAP! Again, everything you said there is PERFECT! Here's a great example to what you're talking about... When Ed Brubaker first took over Captain America, he started a bit slow... That's not to say the stories weren't good, because they were. But they weren't great. By the 8th or 9th issue he had built the story to the point where his run on Cap is my favorite run, by ANY writer on ANY series... Think about what high praise that is! ANY series EVER! Now, if he was working at DC, who knows, maybe by issue #8 they'd have bumped him to a different series, and that awesomeness wouldn't have ever taken place.

    Constantly shaking up creative teams is a TERRIBLE strategy, because either the writer can't get anything longterm going, or the artist can't find his/her particular style for that book. I've always felt you should give a creative team about 12 issues(a years worth) before making a change. By that point you have a pretty good idea of whether or not what they're doing is working. But 4 issues? Come on, four issues in most writers are only just scratching the surface of their stories!

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  5. Aww X, way to make a girl go to bed with a smile on her face. :) But I totally agree with what you're saying. ESPEICALLY with these new series such as Voodoo, Justice League Dark Grifter, just to name a few. These characters for most part a relatively new and have no history. So how can you take a brand new comic, brand new characters and just give a team of writers and artists 3-5 months to work on. I mean hell, that's only 20-25 pages a issues depending on the number of ads in the comics. How can you seriously get a foundation going for these comics. I mean hell, Ron Marz is a FANTASTIC writer and Voodoo has been okay for the most part. And we've been reading 5 issues about a freaking clone!!! And now you want to switch your creative team for this character. Now we have to hope the new team can take Marz's notes and hopefully go in the direction he was leading Voodoo in.

    DC is seriously taking this whole approach wrong. And it's going to cost them big time.

    *sigh* Ooo makes me a little upset, lol.

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  6. Damn, again, 1,000% agreement with me, Lisha! I hate to keep saying the same thing, but you're totally right! Especially on books like Grifter, Stormwatch and Voodoo, you NEED ONE writer/artist doing it. Let that one guy or gal build those characters up for like 12 issues or so. THEN, if the book is faltering or just not doing well, make a change. Leaving one creative team on a book allows the writer and artist to build a foundation for a new(-ish) character. Once the foundation is in place, another creative team at least has something to work with. Without a foundation, whatever you're building is gonna collapse... You'd think that's common sense, but I guess not... :/

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  7. Lol, I was too ready to reply to you last night I passed out immediately lol. We were on a roll with these comments.

    But to reply to you, great minds things a like hun. And I'm sure if we're thinking it, others are thinking about it as well. Maybe word will get around and DC will get it together. Like you said, 12 issyes is a reasonable number to give a creative team a chance to bring a comic to life. Like with Voodoo, I had imagined so many things I thought Marz would do and he never was able to. Now we'll never know what heights he could've taken Voodoo.


    And you're absolutely right about foundation. I've always heard the concept being used with a lot of things growing up but never truly understood until I got to college and went through the art program. Starting with the basics and building from that can lead you to extraordinary things.

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  8. That's the really sad thing for me... The stuff that Ron Marz HAS done a lot of issue on? It's usually been really good! I can imagine where he'd have gone with the Voodoo concept if DC would have let him stick around... I'm sure he wouldn't have pulled the lame clone card...

    "Starting with the basics and building from that can lead you to extraordinary things." Yep, exactly. And you need one person to build that foundation... You can't have somebody start it and then expect somebody else to come in and finish it, because they'll never be able to know what that first person was building towards... That old "Too many cooks spoil the broth" saying actually fits this perfectly.

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  9. I hate to say it, but if Voodoo turns for the worst like JLD was doing, I may have to drop it until it interests me again.

    "That old "Too many cooks spoil the broth" saying actually fits this perfectly." I've never heard that saying, and it truly does fit perfectly.

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  10. Voodoo is like Grifter in that I REALLY, REALLY don't want to drop it... I REALLY want those Wildstorm characters to succeed in the DCU... But like you said, if it turns into another JLD situation, I may be forced to kick it to the curb... And I'd hate to do that.

    Huh, maybe it's some sort of wacky New York saying? Or maybe I just made it up... Who knows! :P

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