Next up, the third issue of Voodoo, and one of Ron Marz last ones on the series. I'm going to come right out and say that I'll be VERY sorry to see Marz off of this title, since he's a more talented writer than most of what's working at DC, especially Scott Lobdell... But enough of that, let's hit the review.
What Happened: Voodoo makes her way to Alabama and meets with her contact, another member of... well, whatever she is. While Voodoo is discussing what their next step should be, Kyle Rayner busts in to investigate the transmissions being sent from Voodoo's contact into deep space. The contact and his associates distract Kyle, allowing Voodoo to make good her escape, but leaving her without a contact. This issue ends with one of the Daemonites from Grifter's series searching for Voodoo.
The Good: Ron Marz getting to write Kyle Rayner again was the best thing about this issue, hands down. The mystery in this series concerning who Voodoo is and what her plans are is actually good and enjoyable, unlike the mystery in Deathstroke concerning that damned suitcase. The story moved REALLY fast. I blazed through this comic in a few minutes. The Daemonite at the end of this one was a pleasant surprise.
The Bad: I don't get why Kyle couldn't simply return to Earth after Voodoo's contact escaped in his spaceship... With that ring on his finger you'd think he'd have been able to track her down with little trouble, but I guess not. Kyle looked rather amateurish this entire issue...
The Verdict: No complaints here. This was a good, solid, fast moving comic book that continued to establish that Voodoo is VERY mysterious. Her meeting with Kyle here was good as it seems to have left her slightly conflicted, as she had only seen the worst in humanity until he came along. While I'm eager to find out more about Voodoo and who/what her people are, I'm not annoyed by the mystery, which makes this series better than Deathstroke in my opinion.
Score: 8 out of 10.Yay, it's Kyle, the way he should be!