Next up, the final DC review of the week, Supergirl. This series has been SHOCKINGLY good, far better than I'd have EVER expected it to be... Hopefully I didn't just jinx things here...
Supergirl #5:
What Happened: Using her Sunstone as a guide, Supergirl flies through the galaxy, coming across a wormhole. SG goes through and ends up at the floating Kryptonian city of Argo. After a quick look around, SG discovers the city completely abandoned, but does manage to find a working control matrix, which she uses to fire up her Sunstone. The Sunstone has a message from SG's father who confirms that Krypton had indeed blown up, and that he was trying to figure out a way to launch Argo off of Krypton before it exploded. While he is talking, he is suddenly blasted from behind and the message abruptly stops, much to SG's horror. SG freaks out and goes on a rampage until she bumps into somebody called Reign. Reign claims to be a Kryptonian weapon called a Worldkiller, and asks SG to help her discover the truth behind Krypton's destruction. SG is still throwing a temper tantrum, so Reign gets pissed off and beats SG unconscious, leaving her behind while Argo slowly drifted closer and closer to the sun it had been circling.
Thoughts: As usual, this was another strong issue of this series. Not only was the story/art/dialogue strong, we were also introduced to ANOTHER interesting villain here. That's something the writing team of Michael Green and Mike Johnson have done a great job with in this book... Setting up future enemies for SG to face off against. So many other rebooted DC titles just seem so listless, while it's obvious that Green and Johnson know what they want to do here, and are putting several longterm plans into motion. Besides Batman, this is probably the most complete DC comic, post-reboot, that I read.
Score: 7 out of 10.
Dammit, Krypton's done blowed up again!
No comments:
Post a Comment